3D Game Development with Unity  book cover
SAVE
£10.60
1st Edition

3D Game Development with Unity





ISBN 9780367349189
Published April 8, 2022 by CRC Press
414 Pages 299 Color & 8 B/W Illustrations

FREE Standard Shipping
 
SAVE £10.60
was £52.99
GBP £42.39

Prices & shipping based on shipping country


Preview

Book Description

This book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Unity. This book combines a practical, step-by-step approach with explanations of the underlying theory that are reinforced with hundreds of screenshots and several larger projects.

Building on the knowledge developed in 2D Game Development for Unity, this book uses the Blender software for 3D modelling and texturing, GIMP for 2D art, Audacity for sound effects, and MuseScore for music composition and notation. Readers can follow the step-by-step guides and create an introductory racing game, a 3D maze game, and a 3D FPS adventure game as they progress through the chapters. The book contains numerous color illustrations and online access to easily downloadable game assets, code, and project files.

Written to be accessible and easy to follow, this book will be a valuable resource to both beginner and aspiring game developers that want to develop 3D games with Unity.

Franz Lanzinger is an independent game developer, author, and pianist. He is the owner of Lanzinger Studio located in Sunnyvale, California. His game development career spans almost 40 years starting with the coin-op classic Crystal Castles at Atari in 1983, continuing with Ms. Pacman and Toobin' for the NES, published by Tengen in 1990.

Franz has been an indie game developer since 1991. He worked on SNES Rampart, Championship Pool, and NCAA Final Four Basketball, as well as Gubble for the PC, Mac, and PlayStation. This is Franz's third book about game development. He is currently working on a remaster of Gubble. In his spare time, he is the piano accompanist for the Valley Chorale and the Serendipity Choir. Go to franzlanzinger.com for the latest news about Franz as well as resources for his books.

 

Table of Contents

Part I Basics of 3D Game Development

Chapter 1 ◾ Software Tools

Chapter 2 ◾ A 3D Game

Chapter 3 ◾ 3D

Chapter 4 ◾ Designing a 3D Remake

Chapter 5 ◾ 3D Dottima Character

Chapter 6 ◾ Blender Modeling and Animation

Chapter 7 ◾ More Art Assets

Chapter 8 ◾ First Playable

Chapter 9 ◾ Game Structure

Chapter 10 ◾ More Game Objects and a Large Level

Chapter 11 ◾ Sound and Music

Chapter 12 ◾ GUI and Cutscenes

Chapter 13 ◾ Testing and Debugging

Chapter 14 ◾ Input

Chapter 15 ◾ Preparing DotGame3D for Release

Part II A 3D Adventure

Chapter 16 ◾ FPS, etc.

Chapter 17 ◾ Worldbuilding

Chapter 18 ◾ Character Controller

Chapter 19 ◾ First Playable

Chapter 20 ◾ A 3D Puzzle Room 3

Chapter 21 ◾ Shaders and Lighting in Unity

Chapter 22 ◾ Physics

Chapter 23 ◾ Sound and Music, Part 2

Chapter 24 ◾ Releasing FPSAdventure?

Chapter 25 ◾ Epilogue

APPENDIX I: THE C# CODING STANDARD FOR THIS BOOK

APPENDIX II: GAME DEVELOPMENT CHECKLIST

...
View More

Author(s)

Biography

Franz Lanzinger is an independent game developer, author, and pianist. He is the owner of Lanzinger Studio located in Sunnyvale California. His game development career spans almost forty years starting with the coin-op classic Crystal Castles at Atari in 1983, continuing with Ms. Pacman and Toobin' for the NES, published by Tengen in 1990.

Mr. Lanzinger has been an indie game developer since 1991. He worked on SNES Rampart, Championship Pool, and NCAA Final Four Basketball, as well as Gubble for the PC, Mac, and PlayStation. This is Franz's third book about game development. He is currently working on a remaster of Gubble. In his spare time, he is the piano accompanist for the Valley Chorale and the Serendipity Choir. Go to franzlanzinger.com for the latest news about Franz as well as resources for his books.